10 meter Pure Titan | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

10 meter Pure Titan CR: 10

Large giant, humanoid, monstrosity, unaligned
Armor Class: 15 (natural armour)
Hit Points: 20d12+100
Speed: 40 ft

STR

30 +10

DEX

16 +3

CON

30 +10

INT

5 -3

WIS

5 -3

CHA

10 +0

Saving Throws: Constitution, Strength
Skills: Athletics, perception, intimidation
Damage Immunities: Poison
Condition Immunities: Poisoned, Frightened, Charmed
Senses: Passive Perception (Wisdom): 9
Challenge Rating: 10

Actions

Grab
Unarmed Strike: +3 to hit; reach 4 meters, one target. On hit 3d10+10 bludgeoning damage, and the target is grappled [DC 16 strength (athletics) check to escape.  
Stomp
Unarmed Strike: +10 to hit; reach 3 meters, damage radius 3 meters, DC 16 dexterity saving throw. On hit 3d12+10 bludgeoning damage.  
Bite
If you are in the Titans hand, within a meter of its mouth, or in its mouth, it can attempt to bite you. Make a DC 16 dexterity saving throw  
Swallow
If you are in the Titans hand, within a meter of its mouth, or in its mouth, it can attempt to swallow you. Make a DC 18 dexterity saving throw; on a fail, you are swallowed by the Titan and are considered incapacitated if you weren't already and are in the Titans stomach. Ontop of that, you take 1d10 acid damage each turn; on a success however, you are considered grappled and are not yet fully in the Titans stomach.

Reactions

Catch
When within 4 meters of the Titan, make a stealth check contested by the Titans perception check. If you roll lower than the Titan, make a DC 10 dexterity saving throw, on a fail, you take 5d10+10 bludgeoning damage and an additional 3d10+10 bludgeoning damage each turn you take in the Titans hand and you are considered grappled. Each turn you take in the Titans hand, you can attempt to get out by making a DC 16 strength (athletics) check.  
Chomp
When within 2 meters of the Titans mouth, make a stealth check contested by the Titans perception check. If you roll lower than the Titan, make a DC 10 dexterity saving throw, on a fail, you take 10d10+10 piercing damage each turn and are considered grappled. Each turn you take within the Titans mouth, you can attempt to get out by making a DC 18 strength (athletics) check.

Legendary Actions

Regeneration
At the start of its turn, the Titan can expend a bonus action to regain 5d10+10 hitpoints if it is damaged. If the Titan has any missing body part, it can regenerate that instead using its action.

A 10 meter Titan is a larger type of Titan. Although not exactly the largest, they are still very dangerous as their napes are harder to reach.  
Weak Nape
If the Titan takes 20 or more points of slashing damage (or 35 or more points of any other form of damage besides damage it is immune to) to the nape, the Titan will stop regenerating and dies.  
Giants Walk
The Titan ignores difficult terrain and can step over creatures, barricades, structures or other obstacles that are 5 meters high or shorter.  
Fractured Body
If the Titan is reduced to 0 hit points without doing damage to the nape, roll a D20, rolling 1-15 means the Titan will live, rolling 16-20 means the Titan will stop regenerating and die.

Created by

Funger.

Statblock Type

Monster

Link/Embed