race features: Doctor's Care.
During a short rest, you can administer extra care to yourself or your companions. When a creature rolls a hit dice to regain hit points, you may allow them to reroll a die and choose which of the two results to use. You can only affect a number of hit dice this way equal to your proficiency modifier. Once you have used this trait, you can't do so again untill you finish a long rest.
Medical Intuition.
When you make a Wisdom (Medicine) check or an ability check using an herbalism kit, you can roll a d4 and add the number rolled to the ability check. If you do not have access to the Spellcasting or the Pact Magic class feature, you can use a d6 for the roll instead of a d4.
Healing Touch.
You can cast the cure wounds spell with this trait. Starting at 3rd level, you can also cast lesser restoration with it. Once you cast either spell with this trait, you can't cast that spell with it again until you finish a long rest. Wisdom is your spellcasting ability for these spells.
Spells of the Mask.
If you have the Spellcasting or the Pact Magic class feature, the spells on the Mask of the Healer Spells table are added to the spell list of your spellcasting class.
Mask of the Healer Spells:
Spell Level and spells.