Acrobat | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Acrobat

15 Dexterity

You improve your agility and stealth. You gain the following abilities: You gain the ability to climb faster than normal; climbing no longer costs you extra movement.   When you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.   You take no damage when you fall from 25 feet or less. You have advantage when you attempt to walk along a tightrope or beam of maximum 45 degree angle while upright and having both hands free. Your movement speed is half of your normal rate. The distance cannot be greater than 60 feet.


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Rpgcasey.

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Feat

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