Warding Wind | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Elemental Evil Player's Companion

Warding Wind

2-level Evocation

Casting Time 1 Action
Range Self
Duration Concentration, Up to Ten Minutes
Components V

A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell’s duration.   The wind has the following effects:

  • It deafens you and other creatures in its area.
  • It extinguishes unprotected flames in its area that are torch-sized or smaller.
  • It hedges out vapor, gas, and fog that can be dispersed by strong wind.
  • The area is difficult terrain for creatures other than you.
  • The attack rolls of ranged weapon attacks have disadvantage if the attacks pass in or out of the wind.

Class(es): Bard, Druid, Sorcerer, Wizard

Created by

abbie-.

Statblock Type

Spell

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