Dullahan | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Dullahan

The Dullahan are a race of Fey with hail from the plane of Niflheimr. Unlike many other Fey creatures who stay in more fey communities, the Dullahan are natural travelers, wanting to see the world for own.   The Dullahan are primarily known for their unique headless form, their heads detachable from their body. This, combined with their rather sullen appearance and undead nature, has lead many to deem them horrifying monsters and tyrants who seek to kill the innocent.   In reality, the Dullahan are no more evil than the average human. Many tend to range all over the spectrums of good and evil.
ability score increase: You may increase a single score by +2 and another score by +1, or three different scores by +1.
age: Being both fey and undead, Dullahans do not age, reaching maturity around the same time as humans do, and ceasing aging after that. It is unknown just how long a Dullahan can truly live for, with some living so long that they become truly terrifying monsters.
alignment: Dullahan are usually employed in the services of higher powers, leading them to often follow a lawful alignment.
Size: Medium
speed: 30 ft
Languages: Common, Sylvan, and one other language your DM deems appropriate
race features:
Undead Fey. You count as a Fey and Undead, rather than a Humanoid.   Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.   Frightening Persuasion. You have proficiency in either the Intimidation or Persuasion skill.   Walking Dead. Being both Fey and Undead, you have the following traits:
  • You don’t need to breathe, and you don't need to sleep. You can finish a long rest in 4 hours, but must spend those 4 hours in a motionless sleep.
  • You have advantage on saving throws against being charmed, and magic can't put you to sleep.
  • You have advantage on saving throws against poison, and you have resistance to poison damage
  • You have advantage on death saving throws.
Headless: Your head and your body are permanently separated. You gain the following effects:
  • You can attach and detach your head using your Object Interaction. Your ability to sever your head prevents you from being killed by decapitation, however, being struck by a critical hit by a weapon attack or unarmed strike causes your head to fly off. Your head lands in a space within 10 feet of you.
  • You always know the distance and direction to your head or body unless it is on another plane of existence or if it's blocked by an effect that prevents divination magic.
  • Unless your head is being carried by your body or another creature, it can be targeted, its AC being equal to yours but without the benefit of Dexterity or armor that does not include a helmet. You cannot be damaged twice by an area of effect due to this. Your head automatically fails Dexterity saving throws.
  • When separate, your body can see and hear so long as your head can see the body. If your head's vision is obscured, your body gains 10 feet of blindsight.
  • Your headless body cannot speak but it can consume food and drink as well as cast spells, even spells with verbal components as long as the separated head is not silenced or gagged.

Created by

Soljirr.

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