Sister of Battle | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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The Ninth World (Homebrew), Warhammer 40k

Sister of Battle CR: 13 (10,000 XP)

Medium humanoid (human), lawful neutral
Armor Class: 19 (power armour)
Hit Points: 182 ( 14d8+70 )
Speed: 30 ft

STR

20 +5

DEX

18 +4

CON

20 +5

INT

14 +2

WIS

14 +2

CHA

16 +3

Saving Throws: Con 1d20+8 , Int 1d20+5 , Wis 1d20+5
Damage Resistances: poison, psychic, radiant
Condition Immunities: disease, frightened as well as advantage on blindness related saves.
Senses: Darkvision 120 ft., passive Perception 15 and has advantage on Perception checks
Languages: Gothic (High and Low)
Challenge Rating: 13 (10,000 XP)

Emperor’s Deliverance. All allied creatures within 10 feet (same combat zone) as a battle sister gain +2 to all saves as she intercedes on their behalf in supplications to the God-Emperor.   Magic Resistance. The Emperor protects - she has advantage on saving throws against spells and other magical effects.   Saint Anais is With Me. All the battle sisters attacks are considered magical.   Machine Cult’s Blessing. A battle sister has multiple implants to enhance her natural abilities and that also add several resistances and immunities. These include

  • Immunity to disease.
  • Resistance to poison, psychic and radiant damage.
  • Advantage on Perception checks.

Actions

Emperor’s Fusillade. A battle sister can make three attacks and throw a grenade if available. She also uses Emperor's Command or Ecclesial Command.   Ave Deus Imperator (Mastercrafted Chainsword). Melee Weapon Attack: 1d20+10 to hit, reach 5 ft., one target. Hit: 15 ( 3d6+5 ) slashing damage. This weapons scores critical hits on a natural 18-20 and does 41 slashing damage.   "The Holy Trinity" (Mastercrafted Godwyn-De’Az Pattern Bolter, Custom). Ranged Weapon Attack: 1d20+9 to hit, range 60/150 ft., one target. Hit: The weapon hits three times and has the following effects:

  • Melta. The targets AC is degraded by 1d4 points and the target becomes vulnerable until the end of their next turn to fire damage.
  • Flamer. The weapon switches load outs automatically and does 11 ( 4d10 ) fire damage to the target and any adjacent targets (the attack is a 60 foot cone).
  • Boltor. Finally, in boltor mode it does 16 ( 4d10+5 ) piercing damage and 10 (3d6) explosive (fire/piercing) damage to the target and all creatures within 5 feet of it. On a critical hit (19-20) the bolt pierces and continues on to another target after doing damage. The trajectory of the bolt is a direct line from the original target. The maximum range of this attack is 150 feet.
Grenadier (Recharge 6, +1). The sister of battle throws a grenade at a point up to 60 feet away. Each creature within 20 feet of an exploding grenade must make a DC 15 Dexterity saving throw, taking 5d6 damage of the type listed on a failed save, or half as much damage on a successful one. You can select from the below list or roll randomly. The grenade has a range of This ability recharges on a 6 but the roll has a cumulative +1 added each time this is checked until it recharges.
  • Arc grenades do lighting damage.
  • Gravity grenade do bludgeoning damage and the target is knocked prone for the next 1 minute on a failed saving throw. The target may make a DC 15 Strength ability check at the end of their turn to standup and end the prone condition.
  • Inferno grenades do fire damage.
Emperor's Command. Each ally of the battle sister within 60 feet of her can’t be charmed or frightened until the end of her next turn.   Ecclesial Command. Each creature within 60 feet of the battle sister that isn’t a worshiper of the God Emperor must succeed on a DC 17 Charisma saving throw or become frightened of her for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that makes a successful saving throw is immune to this battle sister’s Ecclesial Command for 24 hours.  
Bonus Actions
The Emperor’s Wrath (1/day). As a bonus action once per day, A battle sister can cause her weapon attacks to psionically deal an extra 10 ( 3d6 ) psychic damage to a target on a hit . This benefit lasts until she successfully lands and attack.   Vow of Enmity. As a bonus action, a battle sister can utter a vow of enmity against a creature she can see within 10 feet of her, A battle sister gains advantage on attack rolls against the creature for 1 minute or until it drops to O hit points or is otherwise incapacitated or killed.   Healing (1/Day). The sisters of battle, or one creature she touches, regains 100 hit points.

Reactions

Relentless. A battle sister can move after making an opportunity attack and attack again. Any attack rolls made against her while using Relentless are made with disadvantage as she dodges past her foes.

The Adepta Sororitas, also known as the Sisters of Battle and formerly known as the Daughters of the Emperor, are an all-female division of the Imperial Cult’s ecclesiastical Adepta known as the Ecclesiarchy or, more formally, as the Adeptus Ministorum.
 
"Suffering is our prayer, faith is our armour"
Gear. Arc grenades (2, 750gp), gravity grenade (2,250gp), inferno grenades (3. 750gp Adepta Sororitas Power Armour (provides AC 18, +1 DEX, damage resistance and condition immunities), Mastercrafted Godwyn-De’Az Pattern Bolter, Mastercrafted Thule-alloy combat knife (2), thoracic nanite chamber (mark I, +2 CON, 32k gp), silver disks (1d7), Sabbat Pattern Sororitas Helm (filter/rebreather, darkvision 120 ft., advantage on perception), Adamantine Aquilla (Imperial Cult Icon)

Suggested Environments

Ancient battle stations or deep stasis pods lost to time.


Created by

solomani.

Statblock Type

Monster

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