Mindflayer Psyker | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Homebrew, The Ninth World

Mindflayer Psyker CR: 13 (10,000 XP)

Medium aberration, lawful evil
Armor Class: 18 (exo-skeleton)
Hit Points: 265
Speed: 30 ft

STR

18 +4

DEX

12 +1

CON

12 +1

INT

20 +5

WIS

17 +3

CHA

17 +3

Saving Throws: Int 1d20+10 , Wis 1d20+8 , Cha 1d20+8
Skills: Arcana 1d20+10 , Deception 1d20+8 , Insight 1d20+8 , Perception 1d20+8 , Persuasion 1d20+8 , Stealth 1d20+6
Senses: darkvision 120 ft.
Languages: Aklo, Deep speech, undercommon, telepathy 120 ft.
Challenge Rating: 13 (10,000 XP)

Innate Spellcasting (Psionics). The mind flayer’s innate spellcasting ability is Intelligence (spell save DC 18). It can innately manifest the following spells, requiring no components:

At will: At will: detect thoughts, levitate

1/day: 1/day each: plane shift (self only)


Magic resistance. The mindflayer has Advantage on Saving Throws against spells and other magical effects.

Actions

Multiattack. The mind flayer uses Mind Shackle and then makes two Tentacle attacks.   Tentacles. Melee Weapon Attack: 1d20+9 to hit, reach 5 ft., one target. Hit: 2d10+5 psychic damage. If the target is Medium or smaller, the mind flayer may grapple the target (escape DC 18) and must succeed on a DC 18 Intelligence saving trow or be stunned until this grapple ends.   Extract Brain. Melee Weapon Attack: 1d20+9 to hit, reach 5 ft., one incapacitated humanoid grappled by the mindflayer. Hit: 10d10+4 piercing damage. If this damage reduces the target to 0 HP, the mindflayer kills the target by extracting and devouring its brain.   Mind Shackle (Recharge 6). The mind flayer releases a scarab - a small scarab like construct - which seeks out a target to dominate. The target must make a DC 18 Wisdom saving throw or become charmed as the dominate monster spell. Each time a target saves against this ability, Mind Shackle recharges.   Mind Blast (Recharge 5-6). The mind flayer psionically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 18 Intelligence saving throw or take 4d8+5 psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.  

Bonus Action

Psionics. The mind flayer is a 10th-level spellcaster. Its spellcasting ability is Intelligence (save DC 18, 1d20+10 to hit with spell attacks). The mind flayer has the following psionic abilities (spells) prepared:
  • Cantrips (at will): blade ward, dancing lights, mage hand, shocking grasp
  • 1st level (4 slots): detect magic, disguise self, shield, sleep
  • 2nd level (3 slots): blur, invisibility, ray of enfeeblement
  • 3rd level (3 slots): clairvoyance, lightning bolt, sending
  • 4th level (3 slots): confusion, hallucinatory terrain
  • 5th level (2 slots): telekinesis, wall of force

Reactions

Psionic Counter. As a reaction to a creature manifesting a psionic power, the mind flayer can use his reaction to cancel the effect by spending a spell slot of equal level of the manifested power.


Created by

solomani.

Statblock Type

Monster

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