Heinrich Kemmler | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Heinrich Kemmler CR: CR 14

Medium human, chaotic evil
Armor Class: 17
Hit Points: 240
Speed: 30 ft , fly: 0 ft , burrow: 0 ft , swim: 0 ft , climb: 0 ft

STR

9 -1

DEX

13 +1

CON

16 +3

INT

20 +5

WIS

17 +3

CHA

13 +1

Saving Throws: Str +4 Dex +6 Con +8 Int +11 Wis +8 Cha +6
Skills: Arcana +11 Deception +7 Concentration +9
Damage Resistances: Cold, Necrotic
Damage Immunities: Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poison
Languages: Common, Deep speech, squeekish
Challenge Rating: CR 14

Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.   Cloak Of Mists and Shadow (5 Charges/Day) Using a charge costs an action. Dimension Door (1 charge) Invisibility (1 Charge) Greater Invisibility (2 charges) Teleport (2 Charges) Plane Shift (3 charges)     Spellcasting. Heinrich Kemmler is a 14th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 19, +12 to hit with spell attacks). Heinrich Kemmler has the following wizard spells prepared: Cantrips   1st 4/day Sleep, Cause Fear, Shield   2nd 4/day Hold person, Blur   3rd 4/day Haste, Fly, Vampiric Touch   4th 4/day Dimmension Door, Gravity Sinkhole   5th 3/day Cone of Cold, Dominate Person   6th 2/day Summon Fiend, Soul Cage   7th 2/day Teleport, Reverse Gravity   8th 2/day Maze   9th 1/day Gate

Actions

Paralyzing Touch. Melee Spell Attack: +17 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.     Chaos Tomb Blade - Melee attack +17 to hit reach 5t One creature Hit: 4d6 slashing damage, the target must succeed a DC 19 intelligence saving throw or suffer a short term madness.

Reactions

Skull Staff: cast Counterspell. When a spell is countered this way the Heinrich Kemmler must make an ability check reguardless of the level of the spell cast

Legendary Actions

Heinrichs Kemmler has three legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. Heinrich Kemmler regains spent legendary actions at the start of its turn.   Otherworldly Patron: Heinrich Kemmler casts a spell from his list.   Chaos Tomb Blade: Heinrich Kemmler uses his Paralyzing Touch.   Lich Master (Costs 2 Actions) Order Krell to take an action   Master in the shadows (Costs 2 actions) Activate Cloak of Mist and Shadows and use one ability without consuming charges.

Posseses a Ring of Evasion, an Effreeti bottle, and boots of speed

Created by

AngelMinoa.

Statblock Type

Monster

Link/Embed