Gargantuan Dragon, Neutral Evil
Scíaraithe is a greedy god, and always craves more of everything: more worshippers, more prayers and more blood sacrifice. Scíaraithe enjoys bending others to its will and controlling both individuals and civilizations, before driving them towards collapse.
Control. Scíaraithe believes that all lesser beings should be subjugated beneath him. (Evil). Respect. Fear is useful, but worship is wonderful, and Scíaraithe wants to be worshipped. (Neutral)
Scíaraithe was defeated in battle by Caomhing Redblade, and wants nothing more than to extinguish her order from world and memory. He has already started.
Scíaraithe is overly arrogant, even after his defeat and imprisonment, and is likely to toy with serious challengers.
Forrest, Feywild
Innate spellcasting. The Ancient Green Dragon can cast the following spells at will, with a spell save DC of 18: At will: Crown of Madness, Mass Suggestion, Plant Growth, Speak with Animals
Amphibious. The dragon can breathe air and water.
Legendary Resistances (4/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 2d10 + 10 piercing damage plus 3d6 poison damage.
Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 4d6 + 10 slashing damage.
Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 2d8 + 10 bludgeoning damage.
Maddening Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or be under the effect of the Crown of Madness spell for 1 minute. While under this effect, Scíaraithe can freely mentally designate a target for each affected creature, without needing to concentrate on the spell or spending an action to do so. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Poison Breath (Recharge 5–6). The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 22d6 poison damage on a failed save, or half as much damage on a successful one.
The dragon can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 2d6 + 10 bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row: