Wild Magic Deinocheirus | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Wild Magic Deinocheirus CR: 9

Huge beast, unaligned
Armor Class: 14 (Natural Armor)
Hit Points: 181 (18d12 + 64)
Speed: 40 ft

STR

25 +7

DEX

14 +2

CON

19 +4

INT

4 -3

WIS

12 +1

CHA

9 -1

Skills: Perception +4
Senses: Passive Perception 14
Challenge Rating: 9

Startling Charge. If the deinocheirus moves at least 20 feet toward a creature and hits it with a claw attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be stunned until the end of its next turn and knocked prone.   Wild Surge. At the start of the deinocheirus's turn, it can cause one random magical effect is created. Roll on the Wild Magic table below to determine which one occurs. If the deinocheirus does not drink from a magical waste pool for 1 minute, it loses this feature.

d8 Magical Effect
1 The ingested magical waste causes internal damage. The deinocheirus takes 5d12 necrotic damage, which cannot be reduced in any way.
2 Time speeds up for the deinocheirus, allowing it to take an additional action this turn.
3 The deinocheirus teleports up to 30 feet to a location it can see at the start of its turn, and again at the end of its turn.
4 Until the start of its next turn, the next time the deinocheirus takes damage from a single source, it becomes immune to all damage from that source, as well as any negative effects.
5 A burst of magical energy erupts from the deinocheirus. Every creature within 15 feet of it must make a DC 14 Dexterity saving throw, taking 3d12 fire damage on a failed save, and half as much on a successful one.
6 A magical shield surrounds the deinocheirus, granting it a +3 bonus to its AC and resistance to bludgeoning, piercing, and slashing damage until the start of its next turn.
7 One creature within 30 feet of the deinocheirus that it can see must make a DC 15 Wisdom saving throw or be transformed into a crab, as if targeted by the polymorph spell.
8 Fish rain down in a cylinder centered around the deinocheirus that is 90 feet tall, with a 60 foot radius. For the next minute, the ground within that area becomes difficult terrain, and flying is impossible. Any fish created by this effect disappear after 1 minute.

Actions

Multiattack. The deinocheirus makes four attacks: one with its bite, three with its claws.   Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) bludgeoning damage.   Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 +7) slashing damage. If the target is medium or smaller, it is pushed 5 feet away from the deinocheirus in a straight line.


Created by

FranofFunnyFun.

Statblock Type

Monster

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