Fey Spirit | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Fey Spirit CR: -

Small fey, any
Armor Class: 12 + the level of the spell (natural armor)
Hit Points: 30 + 10 for each spell level above 3rd
Speed: 40 ft

STR

13 +1

DEX

16 +3

CON

14 +2

INT

14 +2

WIS

11 +0

CHA

16 +3

Condition Immunities: Charmed
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Sylvan, Understands the languages you speak
Challenge Rating: -

Fey Step: The fey magically teleports up to 30 feet to an unoccupied space it can see as a bonus action. Then one of the following effects occurs, based on the Fey’s chosen mood:

  • Fuming: The fey has advantage on the next attack roll it makes before the end of this turn.
  • Mirthful: The fey can force one creature it can see within 10 feet of it to make a Wisdom saving throw against your spell save DC. Unless the save succeeds, the target is charmed by you and the fey for 1 minute or until the target takes any damage.
  • Tricksy: The fey can fill a 5-foot cube within 5 feet of it with magical darkness, which lasts until the end of its next turn.

  • Proficiency Bonus (PB): Equals your bonus.

    Actions

    Multiattack: The fey makes a number of attacks equal to half this spell’s level (rounded down).   Shortsword: Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level piercing damage + 1d6 force damage.


    Created by

    Lord Mcberry.

    Statblock Type

    Monster

    Link/Embed