Sidhe | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Old Gus' Errata Tales from the Weird West-Monster Manual p. 48

Sidhe CR: 9

Small fey, any lawful
Armor Class: 17
Hit Points: 61 (11d6+22) 11d6+22
Speed: 35 ft , swim: 35 ft , can hover

STR

8 -1

DEX

16 +3

CON

13 +1

INT

12 +1

WIS

14 +2

CHA

18 +4

Saving Throws: Sex +6, Cha +9
Skills: Arcana +9, Perception +6, Persuasion +8
Senses: darkvision 60ft., passive Perception 16
Languages: Common, Druidic, Elvsih, Sylvan
Challenge Rating: 9

The sidhe is a 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The Sidhe knows the following spells:   Cantrips (at will): friends, mage hand, sword burst, prestidigitation
1st level (4 slots): charm person, catapult, chaos bolt, create or destroy water, fog cloud
2st level (3 slots): enhance ability, gust of wind, misty step, warding wind
3st level (3 slots): blink, slow, haste, wind wall
4st level (3 slots): freedom of movement, polymorph storm sphere
5st level (2 slots): geas, wall of water
6st level (1 slots): conjure fey, wind walk


Amphibious. The sidhe can breath air and water.   Glamorous Defense. While the sidhe is wearing no armor and wielding no shield, its AC includes its Charisma modifier (included in AC).   Magic Weapons. The sidhe's weapon attacks are magical

Actions

Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 5 (1d4+3) 1d4+3 piercing damage.

Reactions

Flowing Favors. When a creature the sidhe can see makes an attack roll, ability check, or saving throw, and the result of the roll have not been announced, the sidhe can roll 2d4 2d4 and apply the result as bonus or a penalty to triggering roll. 


Created by

Kiriari.

Statblock Type

Monster

Link/Embed