Lampad | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Mythic Oddysseys of Theors p. 235

Lampad CR: 3

Tiny fey, neutral evil
Armor Class: 15 (natural armor)
Hit Points: 52 (8d8+16) 8d8+16
Speed: 30 ft

STR

12 +1

DEX

12 +1

CON

14 +2

INT

11 +0

WIS

12 +1

CHA

18 +4

Skills: Deception +6, Intimidation +6
Damage Resistances: necrotic
Damage Immunities: poison
Condition Immunities: charmed, frightened, poisoned
Senses: passive Perception 11
Languages: Common, Sylvan
Challenge Rating: 3

Innate Spellcasting. The lampad's spellcasting ability is Charisma (+6 to hit with spell attacks). It can innately cast the following spells. 

At will: chill touch (see "Actions" below), gentle repose


Corpse Stride. Once on its turn, the lampad can use 10 feet of its movement to step magically into one creature's corpse within its reach and emerge from a second creature's corpse within 60 feet of the first corpse, appearing in an unoccupied space within 5 feet of the second corpse. Both corpses must be medium or bigger.    Magic Resistance. The lampad has advantage on saving throws against magic and other magical effects. 

Actions

Multiattack. The lampad attacks twice with its necrotic touch or chill touch.   Necrotic Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: +9 (1d10+4) 1d10+4 necrotic damage.   Chill Touch (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft., one creature. Hit: 9 (2d8) 2d8 necrotic damage, and the target can't regain hit points until the start of the lampad's next turn. If the target is undead, it has disadvantage on attack rolls against the lampad until the end of the lampad's next turn. 


Created by

Kiriari.

Statblock Type

Monster

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