Searing Smite | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Player's Handbook pg. 274

Searing Smite

1-level Evocation

Casting Time 1 bonus action
Range Self
Duration Concentration, up to 1 minute
Components Verbal

The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames. At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spell ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot.

Class(es): Paladin

Spell LevelInitial Extra Fire Damage
1st 1d6
2nd 2d6
3rd 3d6
4th 4d6
5th 5d6
6th 6d6
7th 7d6
8th 8d6
9th 9d6

Created by

Arcavato.

Statblock Type

Spell

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