Mind Sliver | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Tasha’s Cauldron of Everything, pg. 108

Mind Sliver

0-level (Cantrip) Enchantment

Casting Time 1 action
Range 60 ft.
Duration Instantaneous
Components Verbal

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.
At higher levels: This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Class(es): Sorcerer, Warlock, Wizard

Character LevelPsychic Damage
1st 1d6
5th 2d6
11th 3d6
17th 4d6

Created by

Arcavato.

Statblock Type

Spell

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