Hunter's Mark | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Basic Rules, pg. 251

Hunter's Mark

1-level Divination

Casting Time 1 bonus action
Range 90 ft.
Duration Concentration, up to 1 hour
Components Verbal

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
At higher levels: When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

Class(es): Ranger

Spell LevelMaximum Duration
1st-2nd1 hour
3rd-4th8 hours
5th-9th24 hours

Created by

Arcavato.

Statblock Type

Spell

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