Enervation | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Xanathar's Guide to Everything, pg. 155

Enervation

5-level Necromancy

Casting Time 1 action
Range 60 ft.
Duration Concentration, up to 1 minute
Components Verbal, Somatic

A tendril of inky darkness reaches out from you, touching a creature you can see within range to drain life from it. The target must make a Dexterity saving throw. On a successful save, the target takes 2d8 necrotic damage, and the spell ends. On a failed save, the target takes 4d8 necrotic damage, and until the spell ends, you can use your action on each of your turns to automatically deal 4d8 necrotic damage to the target. The spell ends if you use your action to do anything else, if the target is ever outside the spell’s range, or if the target has total cover from you.   Whenever the spell deals damage to a target, you regain hit points equal to half the amount of necrotic damage the target takes.
At higher levels: When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

Class(es): Sorcerer, Warlock, Wizard

Spell LevelNecrotic Damage on Successful SaveNecrotic Damage on Failed Save
5th 2d8 4d8
6th 3d8 5d8
7th 4d8 6d8
8th 5d8 7d8
9th 6d8 8d8

Created by

Arcavato.

Statblock Type

Spell

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