Color Spray | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Basic Rules, pg. 222

Color Spray

1-level Illusion

Casting Time 1 action
Range Self
Duration 1 round
Components Verbal, Somatic, Material
Materials a pinch of powder or sand that is colored red, yellow, and blue

A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can affect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can't see).   Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the end of your next turn. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.

Class(es): Sorcerer, Wizard

Spell LevelHit Points Affected
1st 6d10
2nd 8d10
3rd 10d10
4th 12d10
5th 14d10
6th 16d10
7th 18d10
8th 20d10
9th 22d10

Created by

Arcavato.

Statblock Type

Spell

Link/Embed