Animal Messenger | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Basic Rules, pg. 212

Animal Messenger

2-level Enchantment (ritual)

Casting Time 1 action
Range 30 ft.
Duration 24 hours
Components Verbal, Somatic, Material
Materials a morsel of food

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as "a man or woman dressed in the uniform of the town guard" or "a red-haired dwarf wearing a pointed hat." You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.   When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.
At higher levels: If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.

Class(es): Bard, Druid, Ranger

Spell LevelDuration
2nd24 hours
3rd72 hours
4th120 hours
5th168 hours
6th216 hours
7th264 hours
8th312 hours
9th360 hours

Created by

Arcavato.

Statblock Type

Spell

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