Arms of Hadar | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Player's Handbook , pg. 215

Arms of Hadar

1-level Conjuration

Casting Time 1 action
Range Self (10 ft. radius)
Duration Instantaneous
Components Verbal, Somatic

You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Class(es): Warlock

Spell LevelNecrotic Damage
1st 2d6
2nd 3d6
3rd 4d6
4th 5d6
5th 6d6
6th 7d6
7th 8d6
8th 9d6
9th 10d6

Created by

Arcavato.

Statblock Type

Spell

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