Aspect of Winter | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Aspect of Winter

Medium undead, neutral evil
Armor Class: 17
Hit Points: 25
Speed: 30 ft

STR

12 +1

DEX

11 +0

CON

16 +3

INT

11 +0

WIS

15 +2

CHA

14 +2

Saving Throws: Wis +4, Cha +4
Damage Immunities: Cold
Senses: passive Perception 12

Spellcasting. DC 12, +4 to hit.

  • Cantrips. frostbite, ray of frost, vapor blade
  • 1st Level. cure wounds, healing word


Fey Ancestry. You have advantage on effects that would charm you, and magic can't put you to sleep.   Feat: Cryomancer

  • You no longer suffer from speed reduction caused by Ray of Frost, and you do not suffer the effects of exhaustion due to cold weather.
  • Any time you deal cold damage with a spell, increase the damage dealt by 1d8.
Feat: Rejuvenator
  • You gain a bonus to your healing spells equal to your Constitution modifier (this bonus affects all targets of a heal rather than just the first).
  • Additionally, any time you cast a healing spell, roll a d20.
  • On any roll of 1, the target(s) of your healing spell gains temporary hit points equal to 1+ your Constitution modifier.
  • On any roll of 20, your healing spell is granted an extra die.

Actions

Multiattack. The Aspect of Winter makes two standard attacks; one with its battleaxe, the other with its bulwark.   Elveh'nen Vineaxe. Melee Weapon Attack. +3 to hit, reach 5 ft., one target. Hit: 1d8+1 slashing damage.   Elveh'nen Bulwark. Melee Weapon Attack. +3 to hit, reach 5 ft., one target. Hit: 1d4+1 bludgeoning damage. The target must succeed on a DC 11 Strength saving throw or be knocked prone.

Lair Actions

When fighting inside its lair, the Aspects of the Seasons can invoke additional effects to take lair actions. On initiative count 20 (losing ties), the Aspects of the Seasons can take one lair action to cause one of the following effects:

  • Static Shock. The Aspect of Autumn sends out a powerful burst of static electricity throughout the room. One target in the room must make a DC 13 Constitution saving throw or become shocked by the charge of static. The target may take an action, bonus action, or reaction on its turn, but may choose only one. On a successful save the target is unaffected.
  • Deep Freeze. The Aspect of Winter sends out a powerful blast of ice, which encases a target with a frigid chill and icy nodules. One target in the room must make a DC 13 Constitution saving throw or become sapped by this frigid blast. The targets initiative is lowered by -3 and that target also has half movement speed until the end of its turn. On a successful save the target is unaffected.
  • Burning Speed. The Aspect of Summer ignites one target in the room, setting it ablaze. One target in the room must make a DC 13 Constitution saving throw or be set alight. An allied Aspect can fail this save willingly. This target suffers 1d6 fire damage but gains +3 initiative and 10 feet of movement speed until the end of its turn. On a successful save the target is unaffected.
  • Witherbloom. The Aspect of Spring summons forth a festering flower on a target in the room. This flower converts the next healing spell on this target into damage instead. The target must make a DC 13 Constitution saving throw or become ensnared by this flower. On a successful save, the target is unaffected.

The four offering plates around the corners of this room buzz and hum with spectral energy.

This heavily armored skeleton is surrounded by a deathly frigid chill and wields a battleaxe and shield.

Created by

xXxVanityAffair.

Statblock Type

Monster

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