Geppettin | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Geppettin

As soon as he reached home, Geppetto took his tools and began to cut and shape the wood into a Marionette.
— Carlo Collodi, Le Avventure di Pinocchio
Ever a joy to children, geppettin resemble living playthings made of wood, cloth, or porcelain. Though easily mistaken for puppets, geppettin aren’t manipulated by a just-out-of-sight puppeteer; they are animated, sentient, and independent.  

Geppettin Names

Like other constructs, geppettin rarely name themselves. Typically, a construct has no conception that living creatures obsessively name everything, and have a name bestowed upon them—in this case, geppettin are normally named by children, or are given terms of endearment by adults.
Names. Birdie, Cuddles, Desmond, Dusty, Hobbes, Fluffie, Frowny, Lizzie, Patches, Princess, Pup-pup, Red Jacket, Teddy
ability score increase: Your Dexterity score increases by 1, and your Charisma score increases by 1.
age: As constructs, geppettin do not age, and are mature as soon as they become sentient.
alignment: Geppettin, as varied as they are, run the gamut of alignments. Raggedies are generally good, bisques tend towards evil, and marionettes are usually in between.
Size: Small
speed: 25ft
Languages: Geppettin can read and write Common as well as one other language based on their creator’s race (your choice).
race features:
Darkvision. Geppettin have superior vision in dim light and darkness. You can see in dim light within 60 feet of you as if it was bright light, and darkness as if it was dim light. You can’t discern color in darkness, only shades of gray.
Construct Anatomy. Even though you were constructed, you are a living creature. You are immune to nonmagical diseases. You do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal. You can still be placed into a torpor by sleepinducing magic. Innocuous. Geppettin are generally indistinguishable from non-living dolls of the same type. Because of that, they can be very stealthy when required. You have advantage on Charisma (Deception) checks you make to appear as a mundane toy.

Diverse Oddities

As a race, the geppettin are an oddity. Though rare, they are numerous enough and share enough similarities with each other that they may be counted as an actual race of people, and not just freak mishaps of magic. While it may be that there are dedicated creators of geppettin, as there are with golems, a significant number of them have come to life on their own.
Physically, geppettin are quite small, often slightly shorter than halflings. Their physical features vary greatly from type to type, but they are almost always humanoid in shape. For simplicity, geppettin are classified by the materials of which they are composed: bisque are porcelain, marionettes are wood, and raggedy are made of fabric.
Despite being made of somewhat flimsy materials, sentience seems to grant them an odd hardiness. Additionally, due to their non-living nature, they never hunger, rarely tire, and are adept at being innocuous. Most find some form of work or profession in entertainment, but a few find fantastic success as spies and assassins.  

Charming, Yet Uncanny

Though they bring delight to children, geppettin instill a cold fear in many adults—the type of fear that accompanies the uncanny realization that something inanimate is, in fact, alive. A person’s first reactions to a geppettin can be most telling, and usually fall into two camps: those that find the geppettin delightful, perhaps recalling cherished childhood memories; and those that are taken by an unnerving phobia, feeling a sudden chill upon seeing a doll move of its own impetus.

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