Shield Sentinel | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Shield Sentinel

Medium construct, unaligned
Armor Class: 19
Hit Points: 185
Speed: 35 ft

STR

22 +6

DEX

9 -1

CON

20 +5

INT

3 -4

WIS

11 +0

CHA

1 -5

Saving Throws: Str +10, Con +9
Damage Resistances: Bludgeoning, Slashing, Piercing from nonmagical weapons
Damage Immunities: Poison, Psychic
Condition Immunities: Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses: passive Perception 10

Feat: Great Stature. The user gains +10 hit points and +5 maximum move speed.   Magic Transmuter Shield. The Shield Sentinel has a magical barrier that automatically absorbs the first 20 points of spell damage within 120 feet, even if the spell is cast on the Sword Sentinel or Lich Saval. After absorbing 20 points of spell damage, the Shield Sentinel begins charging for 1d4 turns during which time it is dormant and can take no actions. During this time, the Sword Sentinel will fall back to protect the Shield Sentinel to the best of its ability. After this brief charge, the Shield Sentinel will let out a burst of energy that nullifies all spellcasting and magical items/effects for the same number of turns it charged. At the end of this nullification, the Magic Transmuter Shield is restored and reset to zero points.   Feat: Shield Master.

  • If you take the attack action on your turn, you may use a bonus action to attempt to shove a creature within 5 feet with your shield.
  • If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you.
  • If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.
Immutable Form. The Shield Sentinel is immune to any effect that would otherwise change or alter its form.   Magic Weapons. The Shield Sentinel's weapon attacks are considered magical.   Magic Resistance. The Shield Sentinel has advantage on saving throws against spells and other magical effects.   Duality (Passive). The Sword and Shield Sentinel fight as a singular unit, acting on a combined initiative. Two separate rolls are made, and they act on the lower of the two. Additionally, when the Sentinels are adjacent to each other, they are immune to flanking bonuses.   Last One Standing (Passive). If the Sword Sentinel is killed, the Shield Sentinel enters into a defensive stance, activating Castigate, Admonish, and recharging its Magic Transmuter Shield immediately.

Actions

Multiattack. The Shield Sentinel makes two standards attacks, one with Shield Bash and the other with Shield Slam or instead uses its turn to activate Castigate or Admonish.   Shield Bash. Melee Weapon Attack. +10 to hit, range 5 ft., one target. Hit: 1d8+6 bludgeoning damage. If the target is struck by this attack, it must succeed on a DC 18 Strength (Athletics) check or be knocked prone.   Shield Slam. Melee Weapon Attack. +10 to hit, range 5 ft., one target. Hit: 1d8+6 bludgeoning damage. If the target is prone, this attack is made with advantage.   Castigate. As an action the Shield Sentinel hunkers down, reducing the next incoming melee damage to 1 and returning double the original damage to the attacker. If the next incoming attack is ranged, the Shield Sentinel reduces the incoming damage to 1 and returns to its normal state.   Admonish. (Can only be used when the Shield Sentinel has a portion of its Magic Transmuter Shield available) As an action the Shield Sentinel focuses its Magic Transmuter Shield into a powerful anti-magic beam. This beam can only be fired at a target Concentrating on a spell. The target must make three Concentration checks at disadvantage.   Salvation. As a bonus action, the Shield Sentinel swaps places with the Sword Sentinel as long as they are adjacent to one another. This switch provokes no attacks of opportunity. Any remaining movement speed is given to the Sword Sentinel, which may move immediately.

This massive stone guardian is etched with runic inscriptions and bears a large stone shield.

Created by

xXxVanityAffair.

Statblock Type

Monster

Link/Embed