esmell hornblower
Tiny lightfoot halfing, Chaotic Good
Armor Class 15
Hit Points 26
Speed:
19 ft
Saving Throws Strenght +2, dexterity +5
Skills perception +5, stealth +5, animal handling +5, survival +5
Forest : go to +7
Senses passive perception 15
Languages common, halfling, fey
Proficiency Bonus +2
Suggested Environments
forest
druid and ranger spell casting, attack bonus +5, spell save DC 14, (wisdom)
sworn ennemy : fey, advantage on survival and intelligence check for information and tracking of fey
explorer, forest
- Difficult terrain doesn’t slow your group’s travel.
- Your group can’t become lost except by magical means.
- Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
- If you are traveling alone, you can move stealthily at a normal pace.
- When you forage, you find twice as much food as you normally would.
- While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.<
wild shape (2/short rest)
- can take the wild shape as a bonus action, can expend a spell slot to regain 1d8 HP as BA
- can take the form of a beast CR 1, without fly/swim speed. (can not cast spell, keep Cha, Wis, Int
Actions
- halfling form : Shillelagh (BA), +5 touch, 1d8+3 magical damage
- Distance : short bow, +5 touch, 1d6+3 damage
Reactions
- if halfling form : absorb elements