Bestial Spirit | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Bestial Spirit

Small beast, any
Armor Class: 11 + the level of the spell (natural armor)
Hit Points: 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd
Speed: 30 ft , fly: 60 ft , swim: 30 ft , climb: 30 ft

STR

18 +4

DEX

11 +0

CON

16 +3

INT

4 -3

WIS

14 +2

CHA

5 -3

Senses: Darkvision 60ft, passive perception 12
Languages: Understands the languages you speak

Flyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Pack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Water Breathing (Water Only). The beast can breathe only underwater.

Actions

Multiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).
Maul. Melee Weapon Attack: your spell attack modifier to hit, reach 5ft, one target. Hit: 1d8 + 4 + the spell’s level piercing damage.
Dodge. Done automatically if no verbal command is issued. Any attack roll made against the creature has disadvantage if it can see the attacker, and it makes Dexterity saving throws with advantage.


Created by

AreSnakesSly.

Statblock Type

Monster

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