Cult Leader | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Vanila Expanded

Cult Leader CR: 4 1,100 xp

Medium humanoid (any race), any non-good
Armor Class: 14 (leather armor)
Hit Points: 81 10d8+20
Speed: 30 ft

STR

11 +0

DEX

16 +3

CON

14 +2

INT

10 +0

WIS

16 +3

CHA

16 +3

Skills: Deception +5 Persuasion +5, Religion +2
Condition Immunities: charmed, frightened
Senses: passive Perception 13
Languages: any two languages (usually Common and an exotic language)
Challenge Rating: 4 1,100 xp

Spellcasting. The leader is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, silence, spiritual weapon
3rd level (2 slots): animate Dead, bestow curse, feign death

Actions

Multiattack. The leader makes three melee attacks.   Ritual Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one creature.
Hit: 5 1d4+3 piercing damage plus 5 1d4+4 fire damage.


Created by

stormgate_dnd.

Statblock Type

Monster

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