Faoladh | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Faoladh

The darkness fell over Ceul Chalada with not a whisper to be heard. Suddenly, a blur streaked its way across the outer walls. The little sidhe was almost home free, and in its sticky fingers he held an endless bag of treasure. It would bring fortune never known before in the Underground, and it all belonged to him.

Could it be true? Was it really that easy? No, a shiver in the air suggested he was not alone. A flicker of eye shine in the darkness confirmed it. Beasts, here? He was far to close to civilization. With a whistle of wind from the brush, a thud punched him off the wall. As he fell to the ground, he saw the shaft of a spear sticking out of his guts. He squirmed, but the weight of a shadowy paw knowledge the breath from his lungs.

A beastly snout peaked out of a black hood. Glistening teeth bore words in a foreign accent, ”Forgive me, little one, but those do not belong to you.”

The claws of the beast man reached down and gingerly snatched up the bag of goods, and vanished into the night without as much as the crack of a twig.

ability score increase: Your Strength increases by +2 and your Dexterity increases by +1
age: Faoladh mature at the same rate as Giormha, but they live a little long, to about 130
Size: Medium
speed: Your base walking speed is 35 feet
Languages: You can speak, read, and write, Giormhula, Faoladh, and one other language of your choice
parent race:
race features:

Touched by Nature

As a Faoladh, you have been blessed by the god of your nomadic ancestors. When you came of age in the tribe in which you were born, you killed a wolf, whose pelt you keep with you to this day. When worn, this pelt allows you to transform into a half-wolf. To reveal your giórmha face to another is a mark of deep trust.

 

Claws

Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Strength modifier.

 

Hunter's Insticts

You have proficiency in one of the following skills of your choice: Athletics, Intimidation, Perception, or Survival.

 

Daunting Howl

As a bonus action, you can let out an especially menacing howl. Creatures of your choice within 10 feet of you that can hear you must make a Wisdom saving throw or become frightened of you until the end of your turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can't use it again until you finish a short or long rest.

 

Faoladh Names

  • Abh, Ágan, Áknér, Akɾá, Amím, Báwus, Bál, Bán, Bháhen, Bhískru, Bhol , Caplá, Dáb, Dándd, Dúmd, Dékás, Dnalus, Ésne, Egsal, Ekéga, Eɾcu.

Created through a pact with an ancient god, the faoladh are a proud people who serve the call of nature. To a world which regards them as simple beasts or god-licking traitors, they often respond with humility. Behind their eyes is the power and keen senses of nature’s god, and the intellect and creativity of dhiag design.

 

When wearing their wolf pelt, the faoladh takes on the appearance of a half-wolf. During this time, they are much taller than a normal giormha, standing around 6-8 feet tall. Their fur color takes on that of the wolf they killed, although it is not uncommon for faoladh to dye their fur. Their eyes often glow with magic in blue, green or silver.  

Due to their wandering nature, Faoladh often take on a variety of positions within the societies of the people who welcome them into their lands. They often become advocates for natural preservation, serve as guards or sell-swords for wealthy noblemen, and and still others find themselves rejecting their pelts all together, in favor of a giormha life.


Created by

Camthecreator12.

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