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Warlock: The Soul Star

hit dice: 1d8 per warlock level
hit points at 1st level: 8 + your constitution modifier per warlock level after 1st
hit points at higher levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st
armor proficiencies: Light armor
weapon proficiencies: Simple weapons
tools: None
saving throws: Wisdom, Charisma
skills: Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion
starting equipment:

  • (a) a light crossbow and 20 bolts or (b) any simple weapon

  • (a) a component pouch or (b) an arcane focus

  • (a) a scholar's pack or (b) a dungeoneer's pack

  • Leather armor, any simple weapon, and two daggers


spellcasting:
Pact Magic Your arcane research and the magic bestowed on you by your patron have given you facility with spells.   Cantrips You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.     Spell Slots The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.   For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.   Spells Known of 1st Level and Higher At 1st level, you know two 1st-level spells of your choice from the warlock spell list.   The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level or higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.   Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.   Spellcasting Ability Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.   Spell save DC = 8 + your proficiency bonus + your Charisma modifier   Spell attack modifier = your proficiency bonus + your Charisma modifier   Spellcasting Focus You can use an arcane focus as a spellcasting focus for your warlock spells.
class features:
Eldritch Invocations In your study of occult lore, you have unearthed Eldritch Invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.   At 2nd level, you gain two eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table. A level prerequisite refers to your level in this class.   Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level. Ability Score Improvement When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.   Eldritch Versatility (Optional) Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change of focus in your occult studies:   Replace one cantrip you learned from this class's Pact Magic feature with another cantrip from the warlock spell list. Replace the option you chose for the Pact Boon feature with one of that feature's other options. If you're 12th level or higher, replace one spell from your Mystic Arcanum feature with another warlock spell of the same level. If this change makes you ineligible for any of your Eldritch Invocations, you must also replace them now, choosing invocations for which you qualify.   Mystic Arcanum At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.   You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.   At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.   Eldritch Master At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.
subclass options:
Soul Star Expanded Spells
Spell Level Spells
1st Alarm, Longstrider
2nd Alter Self, Enhance Ability
3rd Haste, Clairvoyance
4th Polymorph, Fabricate
5th Animate Objects, Wall of Force
Bound By Flesh The link keeping the Soul Star bound to life is a part of your own flesh. You are able to telepathically communicate with the Soul Star when it is on the same plane of existence. Choose which organ you used to bind the soul star to the world, and at 1st level you gain the associated ability:
  • Heart - You have advantage to saving throws against charm effects.
  • Lungs - You do not need to breathe to survive.
  • Eyes - You gain darkvision with a range of 120 feet.
  Soul Star's Construct The Soul Star is able to occupy objects, using its power to animate them. At 1st level the Soul Star can occupy a Construct, an object modified especially for it. It must be a non-magical object of size small or smaller, and cannot be a weapon or piece of armour. The Soul Star itself will take on an elemental form within that object. E.g. the object might be a lantern, held by a handle or propelled by wings and the Soul Star might take the form of the flame burning within, or the Soul Star might take the form of a gem set into a treasure chest, which is able to move with a set of mechanised legs. The Soul Star is able to communicate and knows the same languages as you do. The Soul Star is able to occupy objects, using its power to animate them. At 1st level the Soul Star can occupy a Construct, an object modified especially for it. It must be a non-magical object of size small or smaller, and cannot be a weapon or piece of armour. The Soul Star itself will take on an elemental form within that object. E.g. the object might be a lantern, held by a handle or propelled by wings and the Soul Star might take the form of the flame burning within, or the Soul Star might take the form of a gem set into a treasure chest, which is able to move with a set of mechanised legs. The Soul Star is able to communicate and knows the same languages as you do.   Construct Statistics The Soul Star's Construct statistics are determined by your Warlock level as shown in the table below. Its hit points are calculated the same way as a Player Character's would be with its effective level matching your Warlock level.   It is immune to charm effects and psychic damage. The Construct gains a walking, swimming or flying speed of 30ft. (whichever is most appropriate). As you gain levels in this class, the maximum size of the construct increases, though the largest Constructs cannot fly. The largest Construct which can gain a fly speed is shown in the table below. The Construct occupied by the Soul Star may be changed, or fixed if it is broken, during the course of a long rest, using 10GP of materials and tinker's tools (which you gain proficiency in). It is unaffected by healing spells, but the Mending spell or spending an hour with tinker's tools can be used to restore 2d6 hitpoints to it once per short rest. The Construct cannot attack, but it can take the Help, Dodge, Dash, Disengage, Use Object and Shove actions. In addition, when casting spells, as long as the Construct is visible, it can be used as a conduit for the spell, making the spell emanate from the construct. It acts on your initiative in combat.   Death When the Construct reaches 0 Hit Points, it is broken, and ceases to be animated, however the Soul Star remains inside, conscious and living, and cannot be killed. If the Soul Star itself is lost, you may spend an hour performing a ritual to summon it into your hands in whichever elemental form it was in while occupying the construct. If you die, the Soul Star also dies, and disappears. Any magic that restores you also restores the Soul Star, who may be re-summoned via the same ritual which restores it if it is lost.   Improved Construct At 6th level, your Soul Star's Construct improves according to the table below. If the construct is at least size Large and has a definite inside-and-outside, its inside is now vastly expanded into an extra-dimensional space, and cannot be opened by anyone the Soul Star does not allow. Its maximum internal volume is also shown on the table below. If the Construct is destroyed, its contents burst forth from its remains. Star Door At 10th level, if the construct possesses a door, you can perform a special ritual that lasts 8 hours connecting its door to any door which you have spent 1 hour drawing an intricate rune upon. By adjusting a mechanism in the construct you are able to create a portal between the doorway on the inside of the construct, and the corresponding doorframe. This can be done even if the chosen door is on another plane of existence, however you must have travelled there yourself in order to set the rune upon the door. The connection is broken if the doorframe is destroyed, and you may only have up to 3 active connections at a time.   Soul Sanctuary At 14th level, your Soul Star's Construct can become a sanctuary for you and your allies. While inside the internal volume of your Soul Star's Construct, you cannot be targeted by spells or ranged attacks, and you are unaffected by area effects, though the Construct automatically fails any saving throws against such effects while sheltering you. In addition, your life force is now closely tied to the Soul Star's. If you die while the Soul Star has an active Construct with an extra-dimensional internal space, your body can immediately reform inside the space, totally restored, minus any equipment or items you were carrying at the time. You can only do this once per long rest.
Warlock Level Hit Die Speed Str Dex Con Int Wis Cha Max Size Carrying Capacity Internal Volume
1st d8 30ft 14 14 14 3 3 1 Small (Fly Tiny) Str X 15lbs. N/A
6th d10 40ft 16 16 16 3 3 1 Large (Fly Small) Str X 30lbs. 64 Cubic Feet
10th d10 50ft 20 16 20 3 3 1 Huge (Fly Large) Str X 50lbs. 800 Sqft. Footprint
14th d12 60ft 24 16 20 3 3 1 Gargantuan (Fly Huge) Str X 100lbs. 2000 Sqft. Footprint

Created by

River1020.

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