Path of the Broken Chains | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Path of the Broken Chains

Beaten, battered, and berated. All things that come with the life of chained imprisonment. To those who truly believe in themselves however, the chains no longer become the object to which you are held down by. A true barbarian of rage and anger utilizes their past to repel all who wishes to hold them down.    

Bond of Hope

Your chains are no longer to hold you but to push you beyond yourself. Starting at 3rd level while in a rage you manifest spirit chains, you are proficient with them, they have reach, are two-handed and deal 4d4 psychic damage (6d4 at 6th, 8d4 at 10th and 10d4 at 14th) and are considered magical.    

Saviour

You have felt the pain of imprisonment and the mental challenges that ensue. Starting 6th level, as a reaction, you may strike your ally with your chain dealing 2d4 psychic damage and giving advantage on the next saving throw against anything affecting the mind, (I.e., Sleep, Charm, or mind Control) At 10th level they automatically succeed upon hit.    

Wrath of the Imprisoned

You have channeled your rage effectively, funneling energy into your chains when you become exceedingly reckless. Upon 10th level can change the damage type of your chains to one of the following, (acid, bludgeoning, cold, fire, lightning, necrotic, piercing, poison, psychic, radiant, slashing, and thunder) when using them in a reckless attack. Along with this, as an action you can choose to grapple an enemy with your chains, on success at the start of their turn they are taking your spirit chains damage and have disadvantage on the first saving throw they make during that round.    

Unchained

Your chains are part of you, they keep you stable, without them; nothing can contain your impudent rage. Starting at 14th level, once per long rest you may destroy your chains, enter a rage, and gain your 6d12 + 5 temporary hit points. You are now always considered reckless attacking and your fists deal 2d8 magical damage of your choice. All these effects end after 1 minute or the rage ends. You take 1 level exhaustion and manifesting your chains give you an extra level of exhaustion until your next long rest.


Created by

Lord Mcberry.

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