Pact of the Archmage | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Pact of the Archmage

A warlock beholden to an Archmage either serves an extremely powerful mage who bestows power upon them, or channels the echoes of a long dead mage, one who's magical presence while alive still allows them some communication with the living. The Archmage Patron allows the warlock to increase the power of their casting ability.    

Expanded Spell List

The Archmage lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Level Spells
1st Identify, Shield
2nd Locate Object, Magic Weapon
3rd Fireball, Haste
4th Fabricate, Locate Creature
5th Commune, Legend Lore
 

Arcane Power

Starting at 1st level, your patron grants you additional arcane power, giving you one additional Cantrip and spell slot. Additionally, you learn one additional warlock spell.    

Arcane Knowledge

At 6th level your patron grants you knowledge of a specific area of magecraft. Pick one wizard subclass, you gain the benefits of its 2nd level feature.    

Arcane Resistance

Starting at 10th level, you may make a Charisma saving throw instead of the normal saving throw for any spells that affect you. Additionally, you reduce the amount of damage taken by a spell equal to your Charisma modifier.    

Arcane Mastery

Starting at 14th level, your link to your patron empowers your spells, making your pact magic spell slots level 6, rather than 5. Additionally, if a creature would be immune to the effects of one of your spells, they instead make a wisdom saving throw equal to half your warlock level plus your Charisma modifier. If they fail the saving throw, they are subject to the spell as though they had no immunity.


Created by

Lord Mcberry.

Statblock Type

Feat

Link/Embed