Pact of the Archangel | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Pact of the Archangel

Your power is the result of a divine contract between yourself and a Archangel. In return for a promise of godly favor after death, you are given a mission to complete while alive - often involving the destruction of evil. The Archangel in question will provide what aid it can to help you complete this mission.    

Expanded Spell List

The Archangel lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Level Spells
1st Bless, Divine Favour
2nd Lesser Restoration, Spiritual Weapon
3rd Beacon of Hope, Spirit Guardians
4th Banishment, Guardian of Faith
5th Destructive Wave, Planar Binding
 

Wracked with Divinity

Starting at 1st level, your patron can channel chaotic divine energy through your body. As a bonus action, you can touch a weapon to turn it into a magic weapon that deals an additional 2d10 radiant damage on its next hit. This effect ends after 1d4 rounds; once you use this feature, you can't use it again until you finish a short or long rest. In addition, you gain proficiency with Religion. If you are already proficient in religion, your proficiency bonus for it is doubled.    

Until Vanquished

Starting at 6th level, whenever you cast spiritual weapon, spirit guardians, guardian of faith, or planar binding, its duration is doubled. You can expend a spell slot as an action to heal a Celestial you can see within 60 feet for 4d6 hit points; once you use this feature, you can't use it again until you finish a long rest.    

Holy Siphon

Starting at 10th level, you learn to better channel your patron's divine nature. You gain resistance to radiant damage. In addition, whenever you take radiant damage, the amount of damage you do not take due to this resistance becomes temporary hit points (after damage is taken.) For example, if an attack targeting you would deal 12 radiant damage, you take 6 due to your resistance, and after this damage is taken, you gain 6 temporary hit points.    

Seraphic Form

At 14th level, four magical wings sprout from your back. You permanently gain a flying speed of 60 feet. Your weapon attacks count as magical weapon attacks and deal an additional 2d10 radiant damage.


Created by

Lord Mcberry.

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Feat

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