Pact of the Archangel
Your power is the result of a divine contract between yourself and a Archangel. In return for a promise of godly favor after death, you are given a mission to complete while alive - often involving the destruction of evil. The Archangel in question will provide what aid it can to help you complete this mission.
Expanded Spell List
The Archangel lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Level |
Spells |
1st |
Bless, Divine Favour |
2nd |
Lesser Restoration, Spiritual Weapon |
3rd |
Beacon of Hope, Spirit Guardians |
4th |
Banishment, Guardian of Faith |
5th |
Destructive Wave, Planar Binding |
Wracked with Divinity
Starting at 1st level, your patron can channel chaotic divine energy through your body. As a bonus action, you can touch a weapon to turn it into a magic weapon that deals an additional 2d10 radiant damage on its next hit. This effect ends after 1d4 rounds; once you use this feature, you can't use it again until you finish a short or long rest. In addition, you gain proficiency with Religion. If you are already proficient in religion, your proficiency bonus for it is doubled.
Until Vanquished
Starting at 6th level, whenever you cast spiritual weapon, spirit guardians, guardian of faith, or planar binding, its duration is doubled. You can expend a spell slot as an action to heal a Celestial you can see within 60 feet for 4d6 hit points; once you use this feature, you can't use it again until you finish a long rest.
Holy Siphon
Starting at 10th level, you learn to better channel your patron's divine nature. You gain resistance to radiant damage. In addition, whenever you take radiant damage, the amount of damage you do not take due to this resistance becomes temporary hit points (after damage is taken.) For example, if an attack targeting you would deal 12 radiant damage, you take 6 due to your resistance, and after this damage is taken, you gain 6 temporary hit points.
Seraphic Form
At 14th level, four magical wings sprout from your back. You permanently gain a flying speed of 60 feet. Your weapon attacks count as magical weapon attacks and deal an additional 2d10 radiant damage.