Pact of the All-Knowing | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Pact of the All-Knowing

You have made a deal with a powerful being whose goal is to gather all knowledge of the world. You gain restricted access to your patrons stores of knowledge in exchange for the assistance in gathering knowledge and compiling information for your patron.    

Expanded Spell List

The All-Knowing lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Level Spells
1st Command, Comprehend Languages
2nd Enhance Ability, Zone of Truth
3rd Clairvoyance, Sending
4th Arcane Eye, Locate Creature
5th Commune, Legend Lore
 

Gift of Knowledge

At 1st level, your patron grants you access to their infinite repository of knowledge. You can add your Charisma modifier to any Intelligence ability checks. Additionally, you learn two languages of your choice. You also become proficient in your choice of two of the following skills: Arcana, History, Investigation, Nature, or Religion. Your proficiency bonus is doubled for any ability check you make that uses either of those skills.    

Secrets of the Arcane

Starting at 6th level your patron offers you magical knowledge from a wide spectrum of disciplines. You learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Warlock table, or a cantrip. The chosen spells count as Warlock spells for you but don't count against the number of Warlock spells you know. Additionally, when you gain a level in this class, you can choose one of those spells and replace it with another spell from any class, which also must be of a level for which you have spell slots.    

Master of One

At 10th level your patron grants you knowledge of a specific area of magic. Pick one wizard subclass, you gain the benefits of its 2nd level feature.    

Knowledge is Power

Starting at 14th level, you can channel the power of world's infinite knowledge to affect creatures around you. You can cast Divine Word. After you cast the spell with this feature, you can't do so again until you finish a long rest.


Created by

Lord Mcberry.

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Feat

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