Brown Gryphon | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Brown Gryphon CR: 2 (450 XP)

Large beast, neutral
Armor Class: 14 (Military Saddle + Leather Armour)
Hit Points: 55 ( 7d10+15 )
Speed: 30 ft , fly: 80 ft

STR

18 +4

DEX

13 +1

CON

16 +3

INT

10 +0

WIS

13 +1

CHA

8 -1

Skills: Perception +5 1d20+5
Senses: Darkvision 60 ft.
Challenge Rating: 2 (450 XP)

Keen Sight The gryphon has Advantage on Wisdom (Perception) checks that rely on sight.
Tactical Assessment A number of times per day equal to the gryphon's CR, it can choose to switch its initiative with the creature who has the lowest initiative roll. If it does so its next attack action will be an automatic hit (although the player may still roll for critical hits).
Weak Spot A number of times per day equal to the gryphon's CR, using a Bonus Action, the gryphon can concentrate on a single target, looking for the best place to strike. The first attack the gryphon makes on that target each turn takes an extra 1d6 1d6 damage of the attack's type and the gryphon can't take opportunity attacks from that creature. If the target the gryphon is concentrating on dies or becomes unconcious you can use a Bonus Action on your next turn to begin concrentrating on another creature without counting towards your total daily uses.

Actions

Multiattack The gryphon makes two attacks: one with its Beak and one with its Claws.

Beak Melee Weapon Attack: +6 1d20+6 to hit, reach 5 ft., one target. Hit: 1d8+4 piercing damage.
Claws Melee Weapon Attack: +6 1d20+6 to hit, reach 5 ft., one target. Hit: 2d6+4 slashing damage.


Created by

SubtleDragon057.

Statblock Type

Monster

Link/Embed