Giant Crab of White Plume Mountain | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Basic Rules, pg. 131 Giant Crab adjusted for TOYP, White Plume Mt.

Giant Crab of White Plume Mountain CR: 8 (3,900 XP)

Medium beast, unaligned
Armor Class: 15 (natural armor)
Hit Points: 161 (188 Max) 14d12+70
Speed: 30 ft , swim: 30 ft

STR

20 +5

DEX

15 +2

CON

20 +5

INT

5 -3

WIS

9 -1

CHA

3 -4

Skills: Skills Stealth +4
Senses: Blindsight 30 ft., Passive Perception 9
Proficiency Bonus +2
Languages: -
Challenge Rating: 8 (3,900 XP)

It has an improved claw attack
Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 27 5d10+5 bludgeoning damage, and the target is grappled (escape DC 14). The crab has two claws, each of which can grapple only one target

On one of its claws it wears a rune-covered copper band that makes it immune to being charmed, frightened, and paralyzed. (The copper band is worthless as a treasure, for the magic is keyed to this crab.)

Suggested Environments

Coastal


Created by

Goldenrose8.

Statblock Type

Monster

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