Domain of Time | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Domain of Time

The time domain focuses on manipulating the time that flows nearly constant throughout the world. The gods and goddesses of time focus on preserving the natural flow in most situations and bend the flow to their advantage in others.    

Spell Chart

Level Spell
1st Feather Fall, Shield
3rd Blur, Misty Step
5th Slow, Haste
7th Dimension Door, Fabricate
9th Hold Monster, Far Step
 

Knight of the Old Ways

Starting at 1st level, you gain proficiency with Heavy Armor and Martial Weapons.    

Scholar of Time's Flow

At 1st level, you are never surprised. Additionally, you are proficient in the History, Insight, & Perception skills and may double your proficiency bonus when making History, Insight, & Perception skill checks.    

Channel Divinity: Overclocking

Starting at 2nd level, you can use your Time Domain's version of Channel Divinity to alter the flow of time to your benefit. On your turn, you may use your Channel Divinity to take one additional action on top of your regular action. You can only use this feature once per turn, no matter how many uses of Channel Divinity you have.    

Chronomancer

At 6th level, when you use the Overclocking feature, until the beginning of your next turn, your movement speed doubles, attack rolls and Dexterity saving throws you make have advantage, and attack rolls against you have disadvantage. Additionally at 6th level, you can target objects, as well as creatures, with your domain spells. For example, you can cast slow on a rolling boulder or feather fall on a falling glass.    

Rapid Combatant

At 8th level, you gain advantage on initiative rolls. You can also attack twice, instead of once, whenever you take the Attack action.    

Temporal Mastery

At 17th level, you gain the time stop and foresight spells as domain spells. You stop aging, and you do not suffer the effects of old age. Additionally, during or at the end of any turn, you may reverse time to the beginning of that turn and instead immediately take your turn. After your turn, regular turn order continues. You also gain one level of exhaustion and forgo your next turn in the turn order. Once you use this feature, you cannot use it again until you finish a long rest.
 


Created by

Lord Mcberry.

Statblock Type

Feat

Link/Embed