Domain of Strength | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Domain of Strength

Strength can manifest itself in many ways, but none are more important to clerics of strength then that of the physical. One’s mental strength is important, one’s leadership is admirable, ones will, one’s bravery, and one’s intelligence are all honorable, but one’s physical power is more divine than all the other forms of strength combined. The stronger a cleric of strength becomes, the more similar the cleric becomes to his god, and the more divine strength he can draw from his god as a result. A strength cleric acts of worship include prayer as much as they include pushups.    

Spell Charts

Level Spell
1st Divine Favor, Shield of Faith
3rd Enhance Ability, Protection from Poison
5th Haste, Protection from Energy
7th Dominate Beast, Stoneskin
9th Destructive Wave, Insect Plague
 

Bonus Proficiency

At 1st level, you gain proficiency with heavy armor.    

Acolyte of Strength

At 1st level, you learn one druid cantrip of your choice. You also gain proficiency in one of the following skills of your choice: Animal Handling, Athletics, Nature, or Survival.    

Channel Divinity: Feat of Strength

At 2nd level, you can use your Channel Divinity to enhance your physical might. When you make an attack roll, ability check, or saving throw using Strength, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the roll succeeds or fails.    

Channel Divinity: Mighty Blessing

At 6th level, when a creature within 30 feet of you makes an attack roll, ability check, or saving throw using Strength, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the roll succeeds or fail.    

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.    

Avatar of Battle

At 17th level, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
 


Created by

Lord Mcberry.

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Feat

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