Domain of Dragon
Gods of Dragons are few compared to other gods but inspire fear and awe from many. Their followers are mighty dragons or more humanoid servants such as dragonborn, kobolds, half dragons, or others that revere the legendary dragon gods. In particular, Bahamut and Tiamat both have a strong following of non-draconic worshippers. Devotees of the Platinum Dragon, king of metallic dragons, spread their god's ideals of justice, compassion, and goodness. Meanwhile, worshippers of the evil Dragon Queen, mother of chromatic dragons, revel in her greed and need to elevate dragons above all others. Clerics of the dragon gods glorify the power of dragons, while seeking to assist and protect those dragons who are aligned with their dragon god.
Spell Table
Level |
Spell |
1st |
Absorb Elements, Chromatic Orb |
3rd |
Dragon's Breath, Magic Weapon |
5th |
Protection from Energy, Motivational Speech |
7th |
Stoneskin, Secret Chest |
9th |
Destructive Wave, Circle of Power |
Bonus Proficiencies
At 1st-level, you gain proficiency with martial weapons. You also gain proficiency in the Intimidation or Deception skill (your choice).
Draconic Senses
At 1st-level, your god has blessed you with the senses of their draconic children. You gain the following benefits:
You gain Blindsight out to 10 feet and Darkvision out to 60 feet. If you already have Blindsight it is increased by 20 feet. If you already have Darkvision, it turns into Superior Darkvision. If you already have Superior Darkvision, it increased by 30 feet.
If you can’t already, you learn to speak, read, and write Pure Draconic.
Channel Divinity: Breath of Life and Death
At 2nd’-level, you can use your Channel Divinity to channel divine or entropic energy into a breath weapon. As an action, you present your holy symbol, and release an exhalation of divine or entropic energy in either a 20-foot cone or a 30-foot line that is 5 feet wide (your choice). Each creature in the area must make a Dexterity saving throw against your spell save DC or take 2d8 radiant or necrotic damage (your choice) on a failed saving throw, and half as much damage on a successful one.
Channel Divinity: Draconic Aura
At 6th level, you can use your Channel Divinity to create an aura of draconic power that radiates 30 feet from you for 1 minute. Choose a dragon breath damage type, and for the duration, you gain the following effects:
You and your allies within your aura gain resistance to the chosen damage type.
When a creature starts it's turn in the aura, you can use your reaction to have that creature make a Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, you can’t use this feature on it again until you finish a long rest.
Divine Strike
At 8th-level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 dragon damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Draconic Surge
At 17th level, you're blessed with the affinity of dragon kind, granting you special abilities:
You gain the ability to summon spectral draconic wings at will, you have a flying speed equal to your current walking speed whenever you are not underground or indoors.
You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
You gain immunity to a dragon breath damage type.