Domain of Balance
With every birth, there must also be a death. Every good deed requires a bad. The balance of life is what keeps all things in check, and those who follow the domain of Balance are moderators of this balance.
Spell Table
Level |
Spell |
1st |
Bane, Bless |
3rd |
Blindness/Deafness, Calm Emotions |
5th |
Bestow Curse, Remove Curse |
7th |
Banishment, Dimension Door |
9th |
Dispel Evil and Good, Hallow |
Bonus Proficiencies
At 1st level, you gain proficiency with martial weapons and heavy armor.
Power Balance
From 1st level, your god lets you keep the scales balanced during battle. When you are hit with a melee attack, you can use your reaction to make a melee weapon attack against the creature that hit you. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Channel Divinity: Scales of Life and Death
At 2nd level, when you are reduced to 0 HP but not killed, you can use your channel divinity to drop to 1 HP instead. If you attack the creature that dropped you before the end of their turn you, have advantage on the attack roll, and if it hits the attack deals critical damage.
Channel Divinity: Balanced Mind and Body
Starting at 6th level, you can use your Channel Divinity to realign yourself physically or mentally. As an action, you can end one effect on yourself that is causing you to be blinded, charmed, deafened, frightened, paralyzed, or poisoned.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.
Avatar of Balance
Starting at 17th level, you can use your action to create an aura that lasts for 1 minute or until you dismiss it using another action. You emit dim light in a 30-foot radius. Anytime you or allies within the dim light take damage from an enemy within the dim light the enemy takes radiant damage equal to your level. Once you use this feature, you can't use it again until you finish a long rest.