Verdan | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Verdan

Verdan are hungry to undertake new challenges and absorb new experiences. When they meet other verdan who have traveled to different parts of the world, they drop everything to spend as long as possible sharing stories and observations from their respective travels. However, their inexperience in the world and their racial amnesia sometimes lends the verdan a kind of innocence that works against them. Some are credulous and easily fooled by hucksters, but most verdan have an intuition bred by empathy that helps them eventually sort out those who are sincere from those who are not.
ability score increase: Your Constitution score increases by 1, and your Charisma score increases by 2.
age: Verdan reach adulthood at around the age of 24, and it is thought that they might live to nearly 200 years old. However, because no verdan has died of old age since the race’s initial creation, their upper age limits remain subject to speculation.
alignment: Verdan are generally good, although their absence of racial identity and shared history can sometimes see individual verdan become untethered from any moral or ethical framework.
Size: Small
speed: 30
Languages: You can speak, read, and write Common, Goblin, and additional language of your choice. This language typically has some connection to one of the areas or cultures that has been part of your life.
race features:

Black Blood Healing

The black blood that is a sign of your people’s connection to That-Which-Endures boots your natural healing. When you roll a 1 or 2 on any Hit Die you spend at the end of a short rest, you can reroll the die and must use the new roll.

Limited Telepathy

You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a language with the creature for it to understand your telepathy, but it must be able to understand at least one language. This process of communication is slow and limited, allowing you to transmit and receive only simple ideas and straightforward concepts.

Persuasive

Your people’s lack of history makes you trustworthy and humble. You have proficiency in the Persuasion skill.

Telepathic Insight

Your mind’s connection to the world around you strengthens your will. You have advantage on all Wisdom and Charisma saving throws.

Created by

Lying Bird.

Statblock Type

Race/Species

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