Mousefolk | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Mousefolk

ability score increase: Dexterity score increases by 2.
age: Mousefolk mature in their teens and live around 80 years.
alignment: Most mousefolk are neutral good. They tend to be kind-hearted and have deeply rooted values.
Size: Small
speed: 25 ft.
Languages: You can speak, read, and write Common. You can also speak Rodentia, a quiet and squeaky language that has no established written form. Mouselings value the oral tradition highly and only take notes in Common, or using an improvised shorthand that approximates the sounds of Rodentia in Common script.
race features:
Size. Mouselings stand around 3 feet tall, appearing slightly taller with their large ears, and normally weigh no more than 40 pounds. Ratlings, by contrast, stand almost 4 feet tall but have much smaller ears.    Darkvision. Mousefolk have superior vision in dim light and darkness. You can see in dim light within 60 feet of you as if it was bright light, and darkness as if it was dim light. You can’t discern color in darkness, only shades of gray.   Lightfooted. You have proficiency in the Stealth skill.   Scurry. You can move through the space of any hostile creature as if it were difficult terrain.   Squeeze. You suffer no penalty for squeezing into a space that is only large enough for a creature that is one size smaller than you.  

Subrace.

Mousefolk are commonly divided into two subraces: mouselings and ratlings. Choose one of these subraces.  

Mouseling

Mouselings are smaller than their ratling cousins but all the more daring. They sport a wide variety of coats, from grey to brown to very rare whites, but all possess large ears and round, black eyes. Though these features often make them look adorable to big folk, most mouselings want nothing more than to be taken seriously. They fancy themselves knights, merchants, minstrels, explorers, and a wide variety of other occupations; only humans rival mouselings for ambition.   Ability Score Increase. Your Charisma score increases by 1.   Brave. You have advantage on saving throws you make against being frightened.   Nimble Escape. When a creature you can see makes an opportunity attack against you, you can use your reaction to impose disadvantage on the attack roll. You can’t use this trait when wearing medium or heavy armor.  

Ratling

Ratlings often stand a full foot taller than their mouseling relatives, also having longer tails and more pointed ears. They are tougher, more resistant to poison, and far more stubborn than mouselings, but are also unquestionably resourceful. When needed, a ratling can escape just about any enclosure that isn’t constructed entirely from metal and stone, a fact which many jailers hold in contempt.   Ability Score Increase. Your Strength score increases by 1.   Gnaw. You can use your action to chew through and break a small nonmagical object that isn’t being worn or carried, like a rope, a wooden rod or handle, or a length of fabric. If you chew on a wooden wall or floor for 1 minute, you can gnaw a hole large enough for a Tiny creature. You can’t chew through materials that are harder than your teeth, such as metal, stone, or crystal.   Rat Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.

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That.One.Guy.

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