Living Burning Hands | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Homebrew

Living Burning Hands CR: 1

Medium construct, unaligned
Armor Class: 15
Hit Points: 15
Speed: 25 ft , can hover

STR

10 +0

DEX

12 +1

CON

16 +3

INT

3 -4

WIS

6 -2

CHA

6 -2

Damage Resistances: Bludgeoning, piercing, and slashing from non-magical attacks
Damage Immunities: Fire
Condition Immunities: Blinded, charmed, deafened, exhaustion, frightened, grappled, poisoned, prone
Senses: Darkvision 60 ft., Passive Perception 8
Challenge Rating: 1

Amorphous. The living spell can move through a space as narrow as 1 inch wide without squeezing.

Magic Resistance. The living spell has advantage on saving throws against spells and magical effects.

Actions

Magical Strike. Melee spell attack: +5 to hit, reach 5 ft., one target. Hit: 6 1d6+3 fire damage.

Spell Mimicry (Recharge 5-6). The living spell unleashes a thin sheet of flames in a 25-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 3d6 fire damage on a failed save, or half on a success.

A pair of burning hands float in the air and turn toward you.

Suggested Environments

Any


Created by

Many Angled One.

Statblock Type

Monster

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