Alchemists Golem | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Alchemists Golem

Large construct, neutral
Armor Class: 16
Hit Points: 50
Speed: 20 ft

STR

20 +5

DEX

10 +0

CON

20 +5

INT

10 +0

WIS

14 +2

CHA

10 +0

Damage Resistances: Non-magical slashing, piercing, and bludgeoning
Condition Immunities: Paralyzed, Petrified, Poisoned

Carrying Capacity. A single creature may mount the golem's shoulder, needing to expend 15 feet of movement to do so. While mounted, the creature cannot be targeted by melee attackers from the ground.
Mobile Cover. The golem's large frame provides 3/4ths of cover to all creatures standing directly behind it.

Actions

Titan Fist. Melee attack: +8 to hit, reach 5 ft., one target. Hit: 2d6+4 bludgeoning damage. Enemies hit must succeed a DC15 STR saving throw or be knocked prone.


Created by

Mowtu.

Statblock Type

Monster

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