Spirithost | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Mage Hand Press

Spirithost

ability score increase: Your Dexterity score increases by 1, and any other ability score of your choice increases by 2.
age: Spirithosts do not experience time in the same way as most mortal creatures. As a result, even though they mature in their teens, their lives can stretch on for hundreds of years.
alignment: Though some spirithosts are evil, most are simply chaotic, harboring a deep distrust for institutions that so readily brand them as undead.
Size: Medium
speed: 30 ft.
Languages: You can speak, read, and write Common and one other language of your choice.
race features:
Size. Spirithosts stand as tall as humans, usually around 5 to 6 feet tall. However, their slightly ethereal form is only loosely affiliated with gravity, weighing half as much as a similarly sized human.   Ethereal Vision. Your supernatural nature grants you superior vision. While you are on the Material Plane, you can see 60 feet into the Ethereal Plane.   Incorporeal Movement. You can move through other creatures as if they were difficult terrain. You can also move through solid objects, but your partially material form can’t pass through more than one foot of stone, one inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.   If you end your movement occupying the same spot as a solid object or creature, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.   Ethereal Nature. You can go twice as long without eating, drinking, or breathing, without penalty.   Spirit Speech. You can cast the spell speak with dead, without using spell slots or material components. You can only ask one question of a corpse when you cast this spell in this way. Once you use this trait, you can’t use it again until you finish a long rest.   Translucence. As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Creatures which can see into the Ethereal Plane can see you normally. Once you use this trait, you can’t use it again until you finish a short or long rest.

Created by

That.One.Guy.

Statblock Type

Race/Species

Link/Embed