Wealth Mimic (Karensee) | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Compendium of Forgotten Secrets - Awakening

Wealth Mimic (Karensee) CR: 1

Tiny monstrosity, neutral
Armor Class: 16 (natural armor)
Hit Points: 24 ( 4d4+16 )
Speed: 15 ft

STR

16 +3

DEX

10 +0

CON

18 +4

INT

8 -1

WIS

10 +0

CHA

10 +0

Skills: Stealth +8
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: poison, acid
Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: darkvision 120ft., passive Perception 10
Languages: Understands those known by its master but can't speak or write.
Challenge Rating: 1

Aggressive Adhesion. Whenever the karensee touches a creature, it can choose to adhere to them as a reaction. If it does, it sticks to the target. A creature can make a DC 13 Strength (Athletics) check to scrape the karensee off of them. While a karensee is adhered to a creature, it has advantage on attack rolls against that target.   Magic Resistance. This creature has advantage on saving throws against spells and other magical effects.   Masterful Mimicry. When the karensee touches another unit of wealth, it can use a reaction to become an identical copy of that wealth. It can attack and perform actions regardless of form or appearance, but on a turn that it has taken no actions it is immune to damage and cannot be detected by any means short of truesight.   Pocket Jump. The wealth mimic can teleport up to 15 feet as a bonus action.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 ( 1d6+3 ) piercing damage plus Hit: 3 ( 1d4 ) acid damage.

A deadly thing that lurks in the pockets of countless saints and villains alike, money is a tool that brings both salvation and misery. Not all funds can be trusted, however. The Currency Conspiracy has been gradually replacing the original currencies of the world with karensee, colloquially known as wealth mimics. They can take an endless number of forms, but they are restricted, unlike their larger kin. These mimics can only choose to turn into objects that appear to be of value. A gold coin, a bill, a gemstone, a necklace of pearls: all of these things are potential wealth mimics. Most of them are asleep, trapped in a singular form. They feign damage or other ill effects while they are sleeping, behaving exactly like natural materials. However, when they are awakened by eldritch magic, they come to life and attack those who sought to own them. Members of the Currency conspiracy often call and awaken wealth mimics using a ritualistic rite, but any warlock of sufficient power and knowledge can summon one.   The first steps are relatively easy. The summoner must ignite the brazier and stand adjacent to it, speaking the correct incantations. Once the fire has burned down to embers, the summoner must insert a single object of value that a wealth mimic could imitate, such as a coin or bank note.   Next, the warlock must offer blood. When a few drops are applied to the object within the brazier, the flames will flare to life once more, consuming the object and then disappearing. The ashes will begin to form together into a shape identical to that of the object, and a new wealth mimic will be born. It will speak a single word, giving itself a name. So long as that name is known by its master, it will obey perfectly, changing shape and killing on command.   Wealth mimics enjoy being fed other currency. Some scholars whisper that this is intended to give them power, but others suspect that they are simply innately cannibalistic. Those in the Conspiracy are believed to have created the wealth mimics with a built-in safety measure, in case something goes wrong with the final plan. In that instance, they would consume one another in a frenzy after being deprived of other flesh, rendering them harmless to those they could not reach.

Created by

MeepOfWar.

Statblock Type

Monster

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