Wandering Stranger | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Compendium of Forgotten Secrets - Awakening

Wandering Stranger CR: 1

Medium humanoid, any
Armor Class: 15 (studded armor)
Hit Points: 7 ( 1d8+2 )
Speed: 30 ft

STR

12 +1

DEX

16 +3

CON

14 +2

INT

10 +0

WIS

12 +1

CHA

14 +2

Condition Immunities: charmed, frightened
Senses: passive Perception 11
Languages: All known by its master, but can't speak.
Challenge Rating: 1

A Quiet One. The stranger can take the Disengage action as a bonus action.   Been Everywhere. The stranger is immune to extreme conditions caused by heat, cold, wind, or environmental hazards that affect large areas.   Perfect Aim. Whenever the stranger is in combat and doesn't take an action during its turn, the first time a weapon it is holding is used in an attack, that attack deals additional force damage equal to the attacker's Charisma modifier. The stranger can take a bonus action and still provide this benefit.   Unbowed. Whenever the stranger must make a saving throw, it can choose to succeed. Once it does so, it can't do so again until it finishes a short or long rest. The stranger can take a bonus action and still provide this benefit.

Actions

Boot Knife. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 ([1d4+3]) slashing damage.   Soulbound Firearm. Ranged Weapon Attack: +5 to hit, range 60/120 ft., one target. Hit: 8 ( 1d10+3 ) piercing damage.


Created by

MeepOfWar.

Statblock Type

Monster

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