Terron | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Scroll of Strange Races

Terron

ability score increase: Your Dexterity score increases by 2, and your Wisdom score increases by 1.
age: Terron live short lives compared to other races, reaching maturity at 5 years old and living to 40.
alignment: Terron are reclusive and rarely trusting of other races. They tend towards chaotic neutral.
Size: Medium
speed: 30 ft.
Languages: You can speak, read and write Common, Undercommon and Terron.
race features:
Size. Terron stand between 4 and 5 feet tall and usually weigh no more than 120 pounds.   Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Sunlight Sensitivity. While in sunlight, you have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.   Screech. You can communicate simple ideas and concepts with bats. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks made to influence them.   Tenebrous. While you are in dim light or darkness, you can take the Hide action as a bonus action.   Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier.

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That.One.Guy.

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