The Ignatum | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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The Ignatum

ability score increase: Dexterity +1, Strength +1, Charisma +1
age: Lifespan: up to 15,000 years
alignment: usually chaotic or neutral good.
Size: Medium
speed: Base walking speed of 30ft
Languages: You can speak, read and write common, the standard version of Elvish and Igneian
parent race:
race features:
Elemental resistance: You have resistance to fire damage.   Darkvision: Superior vision in dark and dim conditions. Dim light within 60ft of you appears as bright light and darkness in 60ft of you appears as dim light. You struggle to discern colour in darkness.   Keen senses: You have proficiency in the perception skill. Godly Blessing: You have advantage on saving throws against being charmed and magic can't put you to sleep.   Trance: You can either sleep or enter a trance. While in a trance they meditate deeply, remaining semiconscious for 4 hours a day. Resting this way you gain the same benefit as 8 hours of sleep. However long term usage of trances and no sleeping is damaging and after 2 months of this will have side affects. (Ask DM for more info)   Elemental Heritage: As the patron children of Undil you gain several benefits. You can manipulate air in minor ways, such as making your hair flow dramatically behind you even if there is no wind. You can move items under 3lbs using wind.   Elemental Heritage 2: You have advantage on saving throws while falling. This cannot stack with an advantage from an external factor   Igneian Inheritance: You know the cantrip produce flame. At 3rd level you know the cantrip firebolt. At 7th level you learn the 2nd level spell Flame blade. At 13th level you learn the 3rd level evocation fireball. Finally at 15th level you know the 7th level spell firestorm.   Igneian training: You have proficiency with longswords, shortswords, longbows and spears.

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Canisia_The3rd.

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