Giant Squirrel Zombie | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

World of Shinderia

Giant Squirrel Zombie CR: 3(700xp)

Large undead, chaotic evil
Armor Class: 15 (Natural Armor)
Hit Points: 66hp (7d8+28) 7d8+28
Speed: 50 ft , climb: 30 ft

STR

18 +4

DEX

19 +4

CON

19 +4

INT

3 -4

WIS

6 -2

CHA

4 -3

Skills: Perception +2
Damage Resistances: Non-magical weapon damage
Damage Immunities: Poison
Condition Immunities: Exhaustion, Frightened, Poisoned, Unconscious
Senses: Darkvision 60ft, Keen Smell, Passive Perception 12
Languages: None
Challenge Rating: 3(700xp)

Leaping Attack: From a standstill, the Giant Squirrel can leap up to 30ft in any direction. If the Squirrel covers at least 15ft with it's leap, it's next attack has advantage.   Decayed Form: Leaves a toxic residue where it's standing when it starts it's turn. If it ends it's turn in the residue, the area expands by 5ft on each side. Ending your turn in the area of residue deals 2d6 poison damage and breaks concentration, DC 14 Con save for no effect.   Undead Constitution: Doesn't breath or eat   Undead Fortitude: DC 5+damage taken Con save to survive w/ 1hp, unless Crit. or Radiant damage

Actions

Multi-attack: 1 Claw attack and 1 Bite attack   Claw: Range 5ft, +6 to hit, 1d6+4 slashing and 1d6 poison.   Bite: Range 5ft, +6 to hit, 2d6+4 piercing and 1d6 poison.   Spew guts(Recharge 6): 15ft cone, 4d6 poison, DC 14 Dex save for half, creates an area of residue.


Created by

Pencyke.

Statblock Type

Monster

Link/Embed