Kitsune (Rework) | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Kitsune (Rework)

"I know that we Kitsune are not of this world; yes, that is a fact. I too know that we Kitsune are seen as devilish pranksters and fiends who indulge in hedonism and heretical practices; yes, that is a fact, albeit heavily embellished. And I know that you view me with disdain for my heritage and of the sins of my people; yes, you are justified in that. Yet, I can only ask you this one thing: forgiveness. Have the kindness in your beating heart - comprised of the same flesh that comprises mine - and give my people a second chance! For the only thing we desire is freedom and joy, not to disturb your happiness or kill your people... Thank you..."
  • Tomoko Hidegashi, Kitsune Bard of Eloquence and diplomat, speaking to the Dwarven king Dionisiuss.
  • Playful, tricky and mystical, the Kitsune are a race of shapeshifting humanoid fey creatures that hail from the Fey Wild.
    ability score increase: You may increase a single score by +2 and another score by +1, or three different scores by +1.
    age: Kitsune mature at the same rates as humans yet cease aging at ages 18-21. They live for around 750-820 years, although some have learned to harness Celestial power and become immortal.
    alignment: Can be any alignment, but tend to be chaotic.
    Size: Medium
    speed: 30 ft
    Languages: Common, Sylvan, and another language of your choice that your DM deems acceptable. (Additionally knows a far-eastern language if the PC comes from there.)
    race features:
    Size: Kitsune reach on the lower end of the humanoid height range, with males ranging from 5'4" to 6'0", and females ranging from 4'9" to 5'6". Kitsunes tend to weigh around 100 to 180 lbs. Your size is Medium.   Speed: Your walking speed is 30 ft.   Fey: Your creature type is both Humanoid and Fey.   Fey Ancestry: You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep.   Darkvision: Due to hunting at night, you have superior vision in the dark. You can see dim light within 60 feet of you as bright light and in darkness as if it was in dim light. You can't discern color in darkness, only shades of grey.   Trickster: Your kind is innately cunning and sly. You gain proficiency in one of the following skills: Acrobatics, Deception, Persuasion, Perception, Sleight of Hand, or Stealth.   Kitsune Shapeshift. As a bonus action, you may shapeshift back into your fox form, taking on the stats of your form as listed below:  

    Kistune Fox-Form

    Small fey, any
    Armor Class:
    Hit Points:
    Speed: 40 ft , burrow: 5 ft

    STR

    5 -3

    DEX

    18 +4

    CON

    12 +1

    INT

    6 -2

    WIS

    16 +3

    CHA

    14 +2

    Senses: Darkvision 120 ft, Passive Perception 15
    Languages: Whatever language you speak

    Keen Senses: You have advantage on Wisdom (Perception) checks that rely on sight or smell.   Stealthy: You have advantage on Dexterity (Stealth) checks.   Kitsune Spellcasting: You may use your spellcasting while in fox-form.

    Actions

    Bite: Your dexterity modifier, 1d6 + your Dexterity modifier Piercing Damage   Fox Cunning: Once per round, you may use your reaction to halve the attack's damage against you, or raise your AC by +3.

      You may only be shifted out of this form if you do so willingly as a bonus action, or if you are reduced to 0 hitpoints. If you are reduced to 0 hitpoints while in your fox form, you will return back to your humanoid form, with half the amount of hitpoints you had before shapeshifting.   Kitsune Magicks: At 1st level, you gain the cantrip produce flame. At 3rd level, you gain the spell Disguise Self. At 5th level, you gain the spell Misty Step. Once you have used Disguise Self or Misty Step once, you may not do so until you finish a long rest. You may also cast these spells with a spell slot from any spellcasting class. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).   Tails: One of the most identifiable traits of a Kitsune are their tails. You gain tails every 2 levels, up to a maximum of 9.**   **This is merely an example of how they may work. Since tails are such an important part of a Kitsune, it is important to work with your DM to decide how you will gain your tails, or if you will even gain tails at all.
    Hailing from the Fey wild, Kitsunes are a type of Yōkai, the name Kitsune translating to 'fox spirits' in the common tongue. Despite their good intentions, kitsune were viewed negatively due to their trickster nature. They were known to lie, cheat, steal and possess naïve individuals. Though one might consider them evil purely because of those reasons, the truth is their tricks were never malicious and were almost always petty or just outright silly. Those kitsune who maliciously trick or sadistically harm others are called Gumiho. These undead and malevolent Kitsune are mostly the main reason why people mistrust the Kitsune because many cannot tell the difference between the two. Likewise kitsune mistrust other humanoids who sometimes hunt them for their magical furs and tails. Despite this, if one is to accept a Kitsune for who they are, they will form an undying bond with said Kitsune.   Originally, the Kitsune were a race of Fey and Celestial creatures who lived in the Fey Wild, often serving Inari fox gods and taking on the responsibility of sending messages to the mortals on the outside world. In this plane, they were incredibly powerful and immortal creatures of purity and beauty, although their trickster nature still showed through, often playing pranks on the Arch-Fey of the courts. These pranks were, although frustrating, generally harmless. That was, until one day when the first Gumiho was born. This undead Kitsune not only committed a grave sin to the Inari gods, but they also singlehandedly killed an Arch-fey of the court. Citing this transgression, the court decided to put a law in place that greatly constricted the freedom of the Kitsune, basically turning them into slaves of the courts. This would go on for around 500 years, until one day, a 9-tail-fox named Yorufune decided to abandon the Fey Wild in search of newfound freedom and happiness, taking around 3000 Kitsune with her. Though they did eventually find their freedom in the material plane, it came at the cost of their immortality, their Celestial nature, and a majority of their power. The Kitsune that stayed retained their celestial nature and immortal power, yet cannot physically enter the outside plane themselves, only being able to project their fox-forms.   Kitsune tend to be around 4'9" to 6'0" tall, and have hair colors ranging from gold, orange, black, silver, tan, or on rare occasions, white. Kitsunes tend to be young and beautiful, taking on a similar appearance to either a Human or an Elf. However, the main differing factors are the appearances of foxlike appendages on their body. These would be factors such as fox ears and a lack of humanoid ears, natural and mystical body tattoos, whiskers, sharp canine teeth and claws, unnaturally colored glowing irises and slit pupils, and, most importantly, the appearance of tails where their tailbones are located. When a Kitsune will often refuse to hide their foxlike features, both out of the difficulty of such an action and of the pride they take in such an appearance.   Though many Kitsune tend to stay in hiding or recluse themselves away in shrines or pocket dimensions, many more have dispersed throughout the world to every continent, living among the other races as chaotic, carefree (and sometimes annoying) tricksters who bear a heart of gold. Despite living among other species, though, many Kitsune refuse to forego their cultural heritage, retaining their names, customs, accents, clothing, etc. Even modern Kitsune generations, who were not among those to leave the Fey wild originally, tend to have a strong sense of pride in their culture, although they are more willing and adaptable to other cultures than their predecessors.   (Note: If you were to take a Fey Wild 9-tailed-fox as a Warlock Patron, they would most likely fall under the Arch-Fey or Celestial Warlock Pacts.)

    Created by

    Soljirr.

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