Orc | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Orc

The orcs were one of the richest races on the three continents long ago, but their savage and violent lifestyles justified in the minds of some other races a discrimination that led to looting, exclusion from territories, refusal to trade with them and deprivation of resources. However, the orcs have proven to be strong and undeterrable throughout history, using their warrior strength and scarce remaining resources to settle where the other world reigned and force other peoples to respect them and resume trade with them. Characterized by their great height, 1m92 on average with slightly smaller women, by their rather dull skin tone ranging from grey to dark brown to dark green, and by their fangs or metallic-looking marks on their bodies, orcs are quite different from any other species. They have an average lifespan of 200 years but it seems that the will and training of an orc alone can keep him alive which is why they do not believe in an afterlife, "those who are destined to live will live, the others will fight to change their fate".
ability score increase: Your Strength score increases by 2 and your Constitution score increases by 1.
age: Orcs reach adulthood at age 15 and live up to 200years normally. Extreme training and focus on improving oneself can push them far beyond their natural lifespan.
alignment: Alignment. Orc tend to no particular aligment and a wide variety of belief can be seen through their culture.
Size: Tiny
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and Orc
race features:
• Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
• Relentless Endurance.
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
• Mark of steel.
Lingering effects cannot kill; if you're poisoned, cursed, bleeding or burnt for exemple, you'll suffer the damage until you reach 1 hit point and then no more damage will be inflicted to you by those effect. If you're healed by an means the damage will affect you again but you cannot drop below 1 hit point due to damage issued from persistant effect of some attacks. Note that thing like walking in a fire, heat metal or drowning are actively applying to you every turn and by definition can still kill you.  

Created by

Lowkraft.

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Race/Species

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